Management with technical insight
A degree in Production Engineering and practical experience in 3D inform how I plan work, coordinate teams and analyze processes. I connect the creative brief to responsibilities, priorities and deliverables.
18 MonthsZombie Studio
More of the Good StuffZombie Studio
Good Karma By The PintRoof Studio
It’s Not a MonsterZombie Studio
Disney SolitaireBIG Studios
Wuyang, Elemental KinLightfarm
Vendetta, La LupaLightfarm
Sierra, Summit BreachLightfarm
Worlds 2025, SacrificeRed Knuckles
Pass the SticksLightfarm
Arcane Rush: BattlegroundsMana
Salva o Meu VerãoZombie Studio
Fallin’ in LoveZombie Studio
Meow Star ConcertZombie Studio
Financial WellbeingZombie Studio
Find a Moment of JoyZombie StudioI’m Danilo Fernandes, a production engineer, 3D artist and coordinator. I bring creative experience to the way I lead teams, organize production and connect people, processes and technology.
Feedback from people I’ve worked with01 / MANAGEMENT & COORDINATION
Creative production needs clear direction, shared processes and the right tools. My role is to connect these parts so the team can move forward together.
A degree in Production Engineering and practical experience in 3D inform how I plan work, coordinate teams and analyze processes. I connect the creative brief to responsibilities, priorities and deliverables.
I use Jira and Scrum in daily production. I also create and configure workflows in Jira and ShotGrid, adapting stages, statuses, permissions and automations to each project and team.
I develop solutions that optimize repetitive tasks, connect different tools and make communication between departments faster. Scripts and automations help information move with fewer manual steps.
TECHNICAL PRODUCTION
Technical coordination also means understanding what keeps production running, from the asset library to the render queue.
I structure production workflows and asset libraries with clear organization, naming, versions and handoffs between departments. The aim is to make assets easy to locate, reuse and carry through production.
Knowledge of networks, machine setup and shared production environments helps me connect artists, workstations and render resources to the same working structure.
With AWS Thinkbox Deadline 10 and Deadline Monitor, I can manage render farms and monitor jobs, priorities, machine availability and failures to keep rendering aligned with delivery needs.
02 / 3D ART & ARTISTIC CONTRIBUTIONS
My experience as a 3D artist is the foundation of my technical perspective. These are productions I worked on through modeling, look development, scene assembly, lighting and rendering. My contribution and each studio’s credit are listed with every project.
Films and campaigns recognized for their artistry and impact.
Second Nurture · Klick Health
A true adoption story told through stop motion and projection.
My contributionScene assembly, shot management and production processes.
Belong · Howatson + Company
An underwater CGI world about connection.
My contributionEnvironment and object modeling.
New York Blood Center
A blood donation campaign with playful CGI inspired by clay animation.
My contributionScene assembly, rendering and environment modeling.
Stories and characters across entertainment and brand films.
Hero trailers, game worlds and player stories.
Blizzard · Overwatch
The hero introduction trailer for Wuyang.
My contributionEnvironment modeling and look development.
Blizzard · Overwatch
Vendetta’s hero trailer in the Overwatch arena.
My contributionEnvironment modeling and look development.
Blizzard · Overwatch
The hero introduction trailer for Sierra.
My contributionEnvironment modeling and look development.
Riot Games · League of Legends
The World Championship music video, featuring G.E.M.
My contributionModeling and look development.
Riot Games · Valorant
A player story celebrating five years of Valorant.
My contributionModeling of the full bedroom and part of the living room.
Gear Games
The 3D launch trailer for the card game.
My contributionEnvironment modeling and look development.
Characters, environments and visual ideas for global campaigns.
Spotify · Soko
Inflatable characters and music in Spotify’s summer campaign.
My contributionModeling of inflatable characters and scene elements.
Fini
Animation combining 3D with painted 2D textures.
My contribution3D development and look development, with Lumascape.
Vivo X100 Ultra
A concert full of music and feline characters for Vivo China.
My contributionModeling of three environments: stage, dressing room and exterior.
Emirates NBD
Omar’s story and his relationship with money throughout his life.
My contributionProp modeling and look development.
Nescafé · Courage
A coffee break in environments built from 3D typography.
My contributionModeling.
03 / WORKING TOGETHER
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